Today we talk about Cthulhu Confidential.  A nice little tabletop RPG from Pelgrane Press, makers of the Gumshoe RPG (which I have not read).  Cthulhu Confidential is based off the aforementioned Gumshoe, but is a “One-2-One” system that is geared for one GM and one Player (go fig.). The genre is Noir/ cheap detective set in the 30’s – 40’s and the perquisite Mythos components.  The book contains rules and 3 scenarios with pre-gens.

The rules are summed up on a Quick Reference page towards the back of the book, and a single page is all the summary you need.  Characters have Investigative and General abilities. Investigative abilities allow you to gather clues just by being in the right place and right time, no roll required.  If you don’t have the correct Investigative ability you can hit up a Source for info.  You can also spend a resource called a “Push” that ups the result, giving you more info for instance.  General abilities are used in tests to determine if you succeed.  You have 1 or 2 dice (d6s) per ability.  You roll one die at a time since you might succeed without rolling all your dice and then the unused die generates a Push.  Challenges have 3 levels of outcome; Advance, Hold, and Setback.  These determine the result’s effect on the plot.  Advances give you Edges, Setbacks give you Problems. You can even accept an extra Problem to give you another die. Continue reading “Cthulhu Confidential”