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Cthulhu Confidential

Today we talk about Cthulhu Confidential.  A nice little tabletop RPG from Pelgrane Press, makers of the Gumshoe RPG (which I have not read).  Cthulhu Confidential is based off the aforementioned Gumshoe, but is a “One-2-One” system that is geared for one GM and one Player (go fig.). The genre is Noir/ cheap detective set in the 30’s – 40’s and the perquisite Mythos components.  The book contains rules and 3 scenarios with pre-gens.

The rules are summed up on a Quick Reference page towards the back of the book, and a single page is all the summary you need.  Characters have Investigative and General abilities. Investigative abilities allow you to gather clues just by being in the right place and right time, no roll required.  If you don’t have the correct Investigative ability you can hit up a Source for info.  You can also spend a resource called a “Push” that ups the result, giving you more info for instance.  General abilities are used in tests to determine if you succeed.  You have 1 or 2 dice (d6s) per ability.  You roll one die at a time since you might succeed without rolling all your dice and then the unused die generates a Push.  Challenges have 3 levels of outcome; Advance, Hold, and Setback.  These determine the result’s effect on the plot.  Advances give you Edges, Setbacks give you Problems. You can even accept an extra Problem to give you another die. Continue reading “Cthulhu Confidential”

Dice

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Let’s talk about dice.
I love them, truely I do.  Of course I love fake coins too.  The wife says I have a passion for things that clatter and I can’t disagree.  I blame it all on having a button jar to play with when I was a kid.  My mother did quite a bit of sewing and playing with the button jar kept me close and busy so I didn’t get into trouble.

Whatever the reasons are, I find dice fascinating.  Perhaps it’s that desire to find the right mathematics that will allow control of a chaotic universe, but that’s drifting into esoteric territory that we won’t get into today.
Today we will discuss dice, the polyhedral variety that are used in my favorite past time Role-Playing Games.

There are two general catagories of dice and they can be distinguished by the humble d4.  Old school dice are read by the number at the bottom (flat side) of the d4,  the more “modern” are the Chessex dice type which have the number at the apex of the d4.  A couple good sources of dice are Chessex and Q-WorkshopContinue reading “Dice”

Hexographer

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I’ve been a gamer since 1979, starting off with a D&D box set and  chits instead of dice. (you young folks don’t know how good you got it with your fancy dice!)  I’ve used hex paper and colored pencil to create many a world for D&D and Traveller (and others)

Maps have come along way, but I still have a place in my heart for the old fashioned hex based mapping and adventuring in the wilderness.  Hexographer by Inkwell Ideas is a great tool to create even whole world maps for your games.  They are currently in the middle of a KickStarter for the Worldographer update to the software.  It’s worth a look and I feel it’s a good investment in the next version.  They will have the ability to drill down from a planet size map to the specifics of the area, as well as add notes to the various features.  They’ve been supporting the software for a good long time and have a solid rep.

Check em out.

Back from the Con

P1000700.JPGGenCon has come and gone and it’s time for the loot post!

On the upper left we have a Shadowrun anthology called Drawing Destiny.  Wife has read it, I haven’t made it there yet.  Also Shadowrun related is the “prototype” preview of the new Anarchy ruleset for Shadowrun.  The premise is a rules light version of the ponderous rules of Shadowrun.  Haven’t read it cover to cover but I’m not sure about it.  While I agree Shadowrun is big, I think they might be diverging too much for my tastes.

Continuing clockwise, we have dice on top of 7th Sea rules.  The dice are Classic dice from Q-Workshop, d10s for 7th Sea and a standard poly set for D&D.  I have too many dice but it’s the Con so the dice must flow.  The 7th Sea rules are actually from a KickStarter and were waiting for me on my return to Harrisburg.  But they were for sale at the Con so I’ve included them here.  I got the “Pirate” level so I received a normal copy of the rules and the black pirate edition.  The rules are heavy on the GM winging it/  I played a session at the Con and had a great time even though it ran til midnight and there were only 2 other players. Continue reading “Back from the Con”

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